Friday, May 30, 2008

Mr. Driller Online is patched!

That's right, Mr. Driller Online is now patched! After the disastrous launch of the game - where playing an online game was absolutely impossible to do and could not have been more broken if it tried, has now been patched. And according to NeoGAFfer Jonnyram - online play now works without a hitch!

Now the hard part is finding someone to play with!

Source: Neogaf - Mr. Driller Online is patched!

Ratings Watch - Feeding Frenzy 2 still on its way, Fable 2 XBLA games officially titled

Have you been thinking lately "Gee, whatever did happen to Feeding Frenzy 2? It was shown back at E3 2007. Has it gone missing like Ubisoft's War World?" Well worry no more! We have an update!

... of sorts. It's been rated by the Australian Office of Film and Literature Classification finally. Though not specifically just for the Xbox 360 - maybe they're thinking of a Budget PC release, or maybe even the PS3? Either way - unlike previous Popcap games like the first Feeding Frenzy or Heavy Weapon which were all rated by Microsoft, this has been rated by Popcap themselves. Interesting!

On another note, the USK has also updated with another interesting game title - Fable 2 Pub Games! The Fable 2 Pub Games have been announced before - as Keystone, Magic Tower, and Wizard's Tower but it was not specified if they would release each game separately or bundled as a single game. Looks like they are!

Source: USK, OFLC

Thursday, May 29, 2008

Aces of the Galaxy - your second game next week!

Looks like Microsoft may be amping up the release schedule. Previously Sierra's Aces Of the Galaxy was thought that it might reach here on the 11th of June, but now it seems that it's joining Roogoo for a two-fer week!

Sierra Online's webpage has updated with the release date, along with some small tidbits of information. You can check out that page here. If their site is anything to go by, Sea Life Safari will be next month's Sierra title for XBLA.

As well as this, IGN have a new preview with a set of environments available to the player,, and the weapons you can pick up! Check it out below.

Source: Xbox360 @ IGN.com - Aces of the Galaxy: Weapons and Environments

Wednesday, May 28, 2008

Interview: Ben Moy, designer of Buku Sudoku!

With the release of Buku Sudoku this week, I was given the chance to ask Ben Moy, the designer of the game, some questions on not just how the game works, but also some interesting insight on how Microsoft deals with Live Arcade titles, and what they've been up to since the announcement of the game back at E3 2007. Read on!
What games had you worked on before Buku Sudoku?

This list is quite long, having done evaluation, testing, localization, production and design, but to name a few, and more recent ones where I was the lead Producer: Disoku Apprentice, Disoku Master (Disney Sudoku PC), Triple Threat Pinball (Cartoon Network PC), Buku Kakuro PC, Buku Sudoku PC, and LASR (PC Racing).

How many people are on the Buku Sudoku team, and how long have you worked on this project?

A lot of people touch a project over 2.5 years, but I would describe the core team as 5 people, with A LOT more deservedly making it onto the credits pages, pages being very plural, especially from Microsoft and VMC.

What is the meaning of Buku? Why did you choose it?

With a rhyme, Buku was partially a phonetic joke on the French "beaucoup," meaning many, or a lot. With irreverent humor being pretty big around the office, it was sort of a dig at where many of Merscom had been born and raised, North Carolina, and the south. Think Jeff Foxworthy. It resonated with our fun/funny bone and Buku Sudoku was born.

A version of Buku Sudoku was released for the PC and Macintosh a few years ago - how have you expanded on the concept laid down by the original?

I don't want to write a tome on the specifics here, cause there is a HUGE difference, so this is a general answer and you can ask specifics if need be. The main difference is that Buku Sudoku 360, the working title, was designed with the 360 in mind. That means HD graphics, powerful animations, assorted complex and simple controllers, couch and LIVE multiplayer (these were even combined), achievements, leaderboards, DLC, and a greater range of gamers, allowing us to cram in TONS of customizability. We drilled down into how each of these facets of the 360 would allow us to provide a visually, aurally, and functionally wonderful and unique Sudoku experience to 360 owners, and I'm proud of the result. The PC version taught us the algorithms for puzzles and gave us credibility with Microsoft, but Buku Sudoku 360 is effectively a completely new project.

This game includes 1,200 different Sudoku puzzles - what puzzle sizes are available and how does a player select each puzzle?

You've got 3 difficulty categories based on the techniques needed to solve them, easy, medium, and hard. Then you have 4 grid sizes, 6x6, 8x8, 9x9, and 12x12. There are 100 puzzles available for each combination, totaling 1200 puzzles. More packs of 1200 puzzles will be up with gamer pics, and dashboard themes for a really affordable price, especially compared to books, I want to say 150MP for 1200 puzzles plus more.

Buku Sudoku supports multiple controller schemes - how do you deal with selecting a numbers on a standard control scheme and which other controllers do you support?

At the beginning of the design, I'd say the main focus was on how to bring this pen and paper game to the controller beneficially. Essentially, there are 2 base schemes, simple and advanced. Advanced is faster than paper, and you can even select any number with your eyes closed (not that this necessity is likely to ever arise). In both cases, the player moves the field cursor using the left stick or d-pad, and the number selection cursor is manipulated with the right stick. The key difference is how the number cursor moves. In simple, the cursor, and here's insight into the customizability I mentioned before, the cursor is displayed in a panel on the left, and/or in the cell itself, and the layout of the numbers can be changed from a keyboard numpad layout to a telephone keypad layout, this cursor moves in the direction the right stick is held in. Then the player uses the face buttons to enter in a Pen or toggle the Pencil mark for that cell.

In advanced, the cursor auto centers, acting like an 8-way analogue aiming device, with the cursor snapping to the closest value while the right stick is being pointed. Then pulling the triggers enters the selected number as a Pen or Pencil. Not pointing RS and pulling a trigger enters a 5, and pointing RS straight down and pulling a trigger enters a 2 (keyboard layout). In addition to the simple scheme being good for players still getting used to 360 controls, the panel also offers more options, like a horizontal or vertical cyclical layout that requires just 2 directions to change the selected number.

While it may sound a little complex, either scheme is understandable with just trying to play 1 game. And in addition to all these options, we also offer left and right one-handed schemes, support of the BBC (Big Button Controller), any of the Xbox360 DVD Remotes, and even the Dance Pad.

How do the leaderboards work for this game?

There are multiple leaderboards supported, with a wins ordered board for competitive/ranked multiplayer modes, and the other boards being different totals of Buku Points ~ points that are earned across the whole game in every puzzle solving mode, single player and multiplayer.

How do the different multiplayer and cooperative modes work?

There are 4 multiplayer modes, each offering the same selection of puzzles, grid sizes, and difficulties in the single player experience. First there is local multiplayer, for 2-4 players where each can have their own controller settings. Then there is LIVE co-op, for 2-4 players with the possibility to bring local players signed in as Guests online too. Both co-op modes have players working on the same screen, same puzzle. Guests can also be brought online for Team VS, for symmetric or asymmetric teams, 2-8 players total, where the goal is to be the first team to solve the puzzle. The last mode is Duel, where it's 1v1 and filling in a group (row, column, or box) will delete one random lone cell from the other players board. Completed groups have their cells protected. Clever players will find different strategies and counter strategies here and in this next point: there is one more twist to the competitive modes, a mini-map of the other side's puzzle progress is shown, allowing you to see their progress and where they're filling things in.

Any plans for Downloadable Content, and if so how will it expand on an already large product?

DLC is ready for puzzle packs coupled with gamer pictures or a dashboard theme. These packs have 1200 new puzzles. There is also the possibility of more puzzle environments or custom packs, think symmetry or even harder difficulties.

The game was shown way back in the E3 2007 Microsoft Conference during the Xbox Live Arcade montage, and was one of the three game not yet released (the others being Feeding Frenzy 2 and War World). Has the game been in the waiting queue for some time, being pushed back due to other more high profile releases?

The queue wasn't an issue in the long development cycle. It was more a mutual quest for polish and quality. QA for the full featured Xbox360, stuff like Join in Progress, Memory Card behavior, or even that description that tells you exactly what your friends are doing ingame, requires many iterations to get perfect in every instance imaginable, because when you have millions and millions of users, they manage to perform some very very odd combinations of actions to produce obscure bugs. I'm impressed with Microsoft's adamant quest to provide users with the most solid experience possible. Microsoft was integral for focus testing the different controls, as well as other aspects of the game post-E3 as well.

The Xbox Live Group has been known to be very picky with what can come to the Xbox Live Arcade. What was the process for bringing Buku Sudoku to the service, and were there any difficulties getting there?

Initially, when we started to talking to Microsoft they had 5 or 6 proposals for Sudoku from other publishers, including some of the really big ones. The portfolio manager at the time, however, really wanted something other than a basic Sudoku game (think GO Sudoku) and was impressed with the depth of our proposal, especially what I put together for multi-player. Fortunately, they ended up choosing Buku as the exclusive Sudoku title for XBLA. Of course, that was just the beginning. Microsoft understands the importance of an iterative process to get everything just right. Unfortunately, this can also lead to basically scrapping whole game features. Things that came and went included completely different menu schemes and graphics, game themes, grid sizes, multiplayer modes, USB keyboard support, more puzzle options and more customizability (if you can imagine that. There's already so much). Hopefully, some of this will make it into DLC.

Have you seen Sudoku puzzles in your sleep? Just how sick are you now of Sudoku?

I've dreamed about riding zerg overlords through painted landscapes, walking the desolation of the Fallout universe, and co-operative zombie management ala Resident Evil and Dead Rising, but I think the Japanese theme of Sudoku has made it into my dreams. And rather than being sick of it, I'm actually really looking forward to the release and finally playing the retail game with my girlfriend, my friends, and earning real achievements (instead of achievements through testing), though I can't win the 10" TV we are giving away.

What's your favorite Xbox Live Arcade title to date?

Until recently, I would've answered Geometry Wars, with Puzzle Quest being a close second, but N+ has taken that honor easily, thanks to its equally fun multiplayer. I really like social gaming, and for the same reasons it's a focus in Buku Sudoku are the same reasons I love N+.

What else would you love to see on the Xbox Live Arcade someday?

If I had to name just one game, it's surprisingly clear, Capcom's 4 player arcade masterpiece, Dungeons & Dragons Shadow Over Mystara. It really is the pinnacle of the beat em up genre, with branching paths, multiple endings, 6-8 different characters, items, combos, experience points, spells, easter eggs, and strategy galore. Argh, now I want to buy an arcade machine (is the cost worth eating a diet of Ramen Noodles for life?).

Thank you Ben for taking the time for this interview, as well as Merscom for setting it up.
To check out some new images of Buku Sudoku, click here!

Ratings watch: Galaga Legions shows up on the USK!

In the latest update on the German rating board, a new game showed up - one I don't think anyone would expect - Galaga Legions!

Galaga is a classic top-down shooter from 1981 - expanding on the Space Invaders craze of the time and the sequel to Galaxian, where you must fight waves of bugs who shoot at or dive bomb the player. The original Galaga is already available for the Xbox Live Arcade for 400 Microsoft Points.

So what could Galaga Legions possibly be? Pure speculation, but I'm really hoping that the game is Namco's next step in the Pac Man: Championship Edition line of games - one of the best titles for the XBLA and a game that is incredibly addictive. Maybe it's Namco Bandai's equivalent of Taito's Space Invaders Extreme - which also takes the Pac Man CE style of gameplay, or maybe like Wiiware's Star Soldier R!

If it's anything like Pac Man CE and Mr. Driller Online though - we won't hear a thing until 2 weeks before release. It's only shown up here - not even on the CERO - so it might start showing up on other rating systems soon.

Soure: USK Rating Board - Galaga Legions

First videos of Soul Calibur XBLA!

The website Exophase has got its hands on the first videos of Soul Calibur for the Xbox Live Arcade!

Obviously, looking very much like the original through an emulator, but I'm sure that's all people are looking for.

Source: Exophase: Soul Calibur XBLA Gameplay Footage

Edit: HD versions of these videos now available at Gametrailers. View them here and here.

Told you so #6 - Double D Dodgeball officially announced!

Yuke's has officially announced their first Xbox Live Arcade title - Double D Dodgeball!

DDD popped up some months ago on several classification websites with little information available. Now IGN have the scoop on just what this game is all about.

The first thing you'll noticed is that the games title is slightly misleading - there are no large breasts in this game - instead you've got some very retro, Space Invaders looking characters playing some regular Dodgeball on a 2D plane - with both Eastern and Western rule sets.

It actually looks pretty accurate to your school Dodgeball rules - no special weapons to be seen. It features several 8 player online modes. They plan to release it in the summer for 800 points.

It looks interesting, but another Dodgeball game? So soon? Pirates Vs. Ninjas Dodgeball should be coming out anytime soon - will this game still find a place on the service?

Source: IGN.com - Double D Dodgeball Coming to XBLA

Buku Sudoku & Warlords are out!

Developer: Merscom LLC
Publisher: Microsoft
Genre: Puzzle and Word
Price: 800 Microsoft Points
Availability: Worldwide

Click here for the official Xbox.com webpage!

Click here for more images of Buku Sudoku!

Merscom are also having a competition! Be the first person in the world to get to 200 Gamerscore on Buku Sudoku and you will win yourself a 40" Samsung TV!
Merscom announced today that it is sponsoring a contest with Xbox360Achievements.org (x360a.org) for the upcoming Xbox LIVE Arcade title, Buku Sudoku, which is scheduled to launch Wednesday, 28 May. A drawing will be held two weeks after launch among players who earn all 200 achievement points, with the winner receiving a Samsung LN40A550 40" television. An additional five players who complete all the achievements win a copy of Scene-It? Lights, Camera, Action for the Xbox 360 that also leverages the Big Button Wireless Controller.

Merscom chose an HDTV as way of informing gamers about the incredible high res graphics of Buku Sudoku. Just as the Samsung LN40A550 represents the next step in digital televisions, Buku Sudoku represents the evolution of Sudoku into core gaming. The HDTV features include full HD 1080p resolution, 5 ms response rate and a dynamic contrast ratio of 30,000:1. Superb connectivity and networking with a USB port and 3 HDMI 1.3 ports with Consumer Electronics Control (CEC) also makes it perfect for the gamer's 360. Also, Samsung's DNIe Digital Natural Image Engine improves the picture by enhancing the contrast, detail, and white balance.

In addition to the Samsung TV, the other five players chosen from those that earn 200 out of 200 Achievement Points will receive Scene It? for the Xbox 360. Scene It? Lights, Camera, Action includes four wireless Big Button Controllers, giving each player their own buzzer. Both Scene It? and Buku Sudoku utilize the simple and intuitive Big Button Controllers for a casual and fun experience.
For more information, check out Xbox360Achievements.org


Developer: Stainless Games
Publisher: Atari
Genre: Console Classics
Price: 400 Microsoft Points
Availability: Worldwide (with the exception of Japan and Korea)

Click here for the official Xbox.com webpage!


Click here for more images of Warlords!

Click here for the official NeoGAF topic for both of these titles!

Tuesday, May 27, 2008

Buku Sudoku & Warlords are your games of the week!

This week gives you two games - Buku Sudoku and the classic Atari classic Warlords!
Experience the excitement of the world’s hottest number game sensation on Xbox LIVE Arcade with Buku Sudoku. The title upgrades the traditional paper-and-pencil game with beautiful HD graphics, informative tutorials, multiple grid sizes and new ways to enjoy the game via multiplayer modes. With multiple themes that allow players to choose the audio and visual environment, over 1,200 puzzles total and three levels of difficulty, Buku Sudoku has something for everyone.

Buku Sudoku multiplayer modes feature support for up to four players offline and up to eight players via Xbox LIVE. More casual players can experience the game with friends and family through the cooperative mode, and competitive players will enjoy an entirely new concept – an active duel where the player’s performance directly impacts his opponent’s puzzle.
Developed by Merscom, Buku Sudoku will be available worldwide for 800 Microsoft Points. Click here for new images of Buku Sudoku!

Warlords offers single and multiplayer action as up to four players battle to protect their fortress from attack, while battering down their opponents’ at a frenetic pace! Defend yourself from incoming fire with your mighty shield and smash down your enemies’ defenses by firing flaming balls at them, or blast a hole through and bring their Warlord tumbling down along with his castle walls!

Warlords returns in both a pixel-perfect copy of the original arcade cabinet game, plus a brand new Evolved version featuring cool new 3D graphics and the opportunity to be your own Warlord using the live video feed! Single player is supported, along with 2, 3, and 4 player local and Xbox LIVE multiplayer choices.
Developed by Stainless Games, Warlords will be available worldwide (with the exception of Japan and Korea) for 400 Microsoft Points. Click here for new images of Warlords!

So what happened with that rumored Commando 3 release this week? Apparently all a big mistake. After the UK Xbox manager apoligised for the "Street Fighter IV" error, they were asked about the release date as well, with the reply:
That was a mistake too - it's not next week's XBLA game. For saying that I've been given a spinning piledriver.
Must be coming out very soon though!

Source: Major Nelson

Ratings Watch - Gin Rummy not enough for you? Well look out for Cribbage!

In the latest update of "Sierra games that get revealed far ahead of time", the OFLC rating has added a new game to their website - Cribbage!

Much like the case with Zombie Wranglers, the game is being published by Sierra Online, in which all previous Xbox Live Arcade games have been rated by, while games normally released are under the Sierra Entertainment label.

This will be their 4th addition to the Card & Board genre - After Carcassonne, Lost Cities, and the upcoming Gin Rummy. It appears they're getting in on that market in a big way.

So are you interested in playing online Cribbage? What other card games should Sierra or go after next? Leave a response!

Source: OFLC Rating Board - Cribbage

Sunday, May 25, 2008

ESRB Update - RBI Baseball, Puzzle Arcade

The ESRB has updated over the weekend with two previously unknown titles possibly coming to the Xbox Live Arcade - RBI Baseball and Puzzle Arcade.

RBI Baseball
is the name of a classic Baseball series created by Namco in the mid 80's and early 90's - RBI referring to "Run Batted In", a baseball term. However, whatever this new game is now being published by a new publisher - Six Degrees Games. Currently their website is fairly sparse, claiming they will announce something soon, so whether this game has any relation to the classic game is unknown.

What do we know about Six Degrees Games? Not a lot, just some of the current workers over there. According to linkedin.com at least two of them were big players in JAMDAT - which was a large Mobile games company back in 2006 and then bought out by EA in 2006.

My favorite is this fellow - Gerald DeYoung, who is apparently a producer over at Six Degrees Games. He's got a long list of games he's worked on, like being part of the design team of NBA '08, Producer for Daytona USA on the SEGA Satutn, and my favourite - was a tester for such games as Disney's TaleSpin, Greendog, and Make My Video: Marky Mark and the Funky Bunch for the SEGA CD. Poor guy! You have to start somewhere, that's how the games industry works!

That didn't sound like a stalker at all. Still, there is no proof that this is an Xbox Live Arcade title, but the way it suddenly pops up without prior acknowledgment is very much like a lot of other XBLA titles.

Puzzle Arcade is a game being developed by Eidos.From the looks of it, it might be the new name of Fractal Jigsaw - announced last year. It's been rated by several other sites such as the UK's PEGI rating system under the Xbox Live Arcade tab. Does Braid have competition?

Hopefully we'll hear from these projects soon. Certainly something different for the Xbox Live Arcade, if they're coming.

Thursday, May 22, 2008

Rant Mode: Microsoft to start delisting Xbox Live Arcade Titles


[Edit: The article has changed to reflect the response by the Gamerscore blog]

Today NextGen.Biz, in a very casual interview with Marc Whitten - general manager of Xbox Live, some big and frankly frightening news was announced about the lifespan of titles on the Xbox Live Arcade.

In the interview, Mr. Whitten tells NextGen that "... in addition to allowing these bigger and better games we will be delisting older under performing titles in order to keep the service focused on a section of high quality games.".

For a game to actually be delisted, a game requires "... to be at least 6 months old and have a Metacritic score below 65 and a conversion rate below 6% on the service."

In my opinion, this is a bad, bad move. For one, it changed the entire process of the Xbox Live Arcade.

This isn't a matter of not enough space - the Xbox Live Arcade is minuscule compared to either the Video Marketplace, Demos, DLC or Game Videos. This is a based on sale numbers - most likely dreamt up by the Xbox marketing collective - wanting to remove any bruises to the XBLA's reputation. Some developers may claim that the XBLA lineup is "total shit" - but that's one persons opinion. There are thousands of other people who did download those games. Sometimes those games aren't meant for players like you and me - we would mostly ignore the presence of Bliss Island, Word Puzzle or Arkadian Warriors - but they're not made for me! That's the beauty of the Xbox Live Arcade.

But some of these games get panned by reviewers. I'm not a fan of them, but again they're not made with me in mind - they're made for kids who can have a far better time with it than me, or a 'casual gamer' who enjoys the newspaper crosswords, or someone with a Dungeon Crawl itch that needs scratching. Games like Cyberball 2072 or Speedball 2 really only appeal to Europeans, or for those who were 'there' at them time.

Microsoft even have an incredibly strict release structure - each title must be approved by them before it can even start creating the game. So any game that ends up being bad or poorly thought out, like the Tron games, were all approved of by Microsoft in the first place. While good games have been denied the chance to be on the service.

The way developers have been living off the XBLA is the 'long tail' effect. The way XBLA games sell is that they have a sales surge in their first week of release, then a pretty quick drop off. Previously released data in this GameSetWatch article revealed that "the first two months of Xbox Live Arcade titles only account for around a third of its sales, with revenues continuing to come in at a steady pace over the following year.", and in this Gamasutra article from Gamefest shows off the long tail of downloadable games:

It's the whole point of digital distribution - a service which never needs to go down, allowing people to continue buying games even after their previous sales period. From my understanding the Arcade games for the original Xbox, which used an entirely different system set - are still available for download, as well as downloadable content for Project Gotham Racing 2 despite the two Xbox 360 sequels and they're not even free!

In fact, most of those games under the 65% line are classic games - games like Asteroids or Scramble - I didn't buy them because they're not for me!

In fact, according to Metacritic - 63 seperate games are below the 65% line already - that's over half of the current XBLA lineup.

In this world of patches a opinions can also change - take Mr. Driller Online for instance. It's single player campaign is fine with some poor graphics on top - but the Multiplayer is completely broken. So IGN end up giving the game a 2.5, a very poor review due to the broken online. Namco have said they will be patching the game though, the game would have likely changed after this was fixed. Still, the 2.5 remains. The recent Penny Arcade game has been getting some fine reviews, but EDGE Magazine also gave it a 4 out of 10, lowering the overall mark by a large margin, and due to the high price might not sell as well as other, cheaper games. If the game gets consistent 7 and 8's like it is, that one score could throw them under that line.

Xbox Live Arcade games are not reviewed like every other game either! Arcade titles don't tend to get reviews at all, not nearly as many as regular titles. Take Word Puzzle for instance - it has a Metacritic rating of 44%, but that's out of 15 reviews total, hardly a large enough sum to warrant removal from the service. Gripshift - a game I found absolutely fantastic has a Metacritic score of 77% out of only 25 reviews. A true game like Project Gotham Racing 4 gets over 60 reviews.

The Metacritic audience is NOT the Xbox Live Arcade audience! I actually disagree with the way Arcade or downloadable titles are reviewed. For instance, Lost Winds just came out on WiiWare, and has gotten a lot of positive reviews - except a lot of them push on the fact that this title will only last 2 to 4 hours. I don't expect games to last longer than 3 or 4 hours when they're only $10US - I'm paying full price sometimes for titles which are much not much longer.

So what happens once the games I own get delisted? You are in fact able to download the games again, as written in this follow up, but using your download history is a huge pain and doesn't allow new users to buy! If you have a friend who just bought a Xbox 360 and you're recommending titles - they may not be able to buy it! This goes against the entire point of online distribution, where there IS no shelf space that needs emptying - it's all there and anyone at any point can buy it!

It's all very confusing and very unnecessary. Admittedly another company has done this before - Nintendo. Last year in Europe Nintendo released Super Mario Bros. The Lost Levels for Wii Virtual Console - but only for a week. It was a limited time "get it while you can" release, but there was never any real reason for it - it's digital! It's disgusting.

Microsoft said that they would announce 3 months ahead of time whether or not a game will be removed - what's the point of this? You're going to remove it anyhow, the developer can't start advertising it on marketplace since you're removing it! All this ends up doing is scaring developers from doing something different and interesting, something that may not sell particularly well - the PS3 thrives on these bizarre games like flOw and the PixelJunk series which may not end up selling all that well - but they're not going to stop you trying. This will.

I believe this is a very dumb decision - and I hope that this uproar - much like the Mass Effect DRM uproar and the Battlefield Bad Company "buy extra guns" uproar - will cause Microsoft to rethink their strategy.

Right now the main problem with getting more people on the Xbox Live Arcade is the - frankly confusing Xbox 360 Operating System which now hides away the Xbox Live Arcade and lumps it with everything else. The only source of official XBLA news is through Major Nelson and a press release - there is no actual community newsletter or way to preview something on Xbox without having to go through hoops. America might be different since they have the Inside Xbox program, but Microsoft haven't been actively supporting a whole lot of Xbox Live Arcade. That's why I made this site in the first place!

So start yelling and carrying on, start digging, make your voice heard on what you think of this plan. You may have to grab your copy of Roboblitz right now.

On a lighter note: Microsoft have made a new development team to work on internal XBLA titles, and the filesize has been expanded from 150 to 350 megabytes.

There have been plenty of other great articles on this topic, here are some link to what I thought were the best - they're all must reads:

Gamasutra - Opinion: Why Artificial Scarcity Could Boost Digital Game Downloads

Angry-Gamer.net - Microsoft to XBLA Developers: "I Expect You To Die"

Mersey Remakes - More Clueless XBLA Decisions


Game|Life - Microsoft: Don't Cut Off the Long Tail


And of course, the original interview:

Source: Next-Gen.Biz: EXCLUSIVE INTERVIEW: MS to Delist XBLA Titles

New Roogoo preview, plus release date!

The upcoming puzzler Roogoo from Spidermonk Entertainment has just been previewed by Hilary Goldstein over at IGN Xbox. Roogoo seems to be quite an odd little puzzle game - having different shapes come down and requiring the player to match them up - like one of these but far more elaborate and difficult.

Interesting concept - one of the cool additions on top of this is that you can play 4 player Coop Locally and online, trying to solve each puzzle together! This might be the girlfriend game you've been looking for!
Co-op is a little more interesting. Either on a single screen or on Xbox Live, up to four players can attempt to pass the levels together. Players alternate between the platforms they control, with their avatar appearing when it is their turn. It can be a little confusing for the first few seconds, but quickly becomes second nature. You get a sense of when it will be your turn. Though each player is working together, there is still a competitive aspect as all are trying to earn the highest score.
In the preview, Goldstein also writes that the game will be coming out June 4th - so in just two weeks time!

Source: Xbox @ IGN.com Roogoo Preview

Wednesday, May 21, 2008

Commando 3 + SFIIHD Beta out next week?

Today Xbox UK released their monthly newsletter to subscribers - with an extra little tidbit - Commando 3: ETA May 28th!

Previous leaks via the Xbox newsletter have been fairly close to the mark - the September 07 Newsletter displayed Sonic 2 and Puzzle Quest, in which Sonic 2 was released, Puzzle Quest the month after. Neither of those games gave a specific date like this - so it's looking pretty good!

The game has shown up on the official Xbox.com webpage - but no date there either. Hopefully the Capcom blog will have something to say over the weekend!

Don't forget that Commando 3 will also include a limited release of the Super Street Fighter II HD Remix Online Beta - where you can play as either Ryu or Ken and fight players online!

Source: NeoGAF, Thanks to cjelly!

New Aussie Braid Preview @ IGN


The Australian section of IGN have posted a brand new preview of the upcoming Indie game Braid for XBLA - and it's very positive!

Oh, and who wouldn't love a game with so many nods to classic Mario games? We've already mentioned the fruitless striving for the princess through multiple worlds, but Mario fans will also notice the green pipes with chomping plants, the fact that you can headbop enemies (which is integral for many of the movement puzzles), not to mention the influence of the original Donkey Kong on several of the level designs.

Hell, there's even a puzzle screen called 'Jumpman' with an array of platforms to traverse and a gorilla and barrel motif at the top, where enemies are being fired into the level. Mind you, Mario isn't the only reference – you receive an item later in the game on a level called 'There and Back Again'. I'm sure you can work out what that item is… but not what it does.
Read the entire article here

Source: IGN

New Super Street Fighter II HD images - Akuma shown!

Capcom have released 3 new images of Street Fighter II HD Remix - all featuring everyones favorite nut case - Akuma!

You can check out the new pictures here.

Tuesday, May 20, 2008

Penny Arcade Adventures is up!


Developer: Hothead Games
Publisher: Hothead Games
Genre: Role Playing Game
Price: 1600 Microsoft Points
Availability: Worldwide (with the exception of Korea)

Click here for the official Xbox.com webpage

Click here for images of Penny Arcade Episode 1

Click here for the official NeoGAF forum topic

Click here, here, here and here for videos of the game

Source: Major Nelson

Xbox Live's David Edrey interview, announces XBLA game size increased!

Gamesindustry.Biz recently interviewed David Edery, Portfolio Planner for the Xbox Live Arcade. In other words, the man to herald for bringing your favorite game to the Arcade, and the man to blame for your OTHER favorite game not being on the Arcade.

The interview discusses some very interesting topics, such as the upcoming XNA Community movement that should reappear in the near future for regular use, as well as the current set of games clogging the pipelines and amount of games being released per week. It's a great read, click the source link below to read the whole thing.

One interesting announcement from this interview is that the game size has now been increased once more - not to 350 megabytes!
Q: And you're upping the size of Xbox Live Arcade games as well to 350 megabytes?

David Edery: Yeah, it's a steady progress. We've been listening to our partners, listening to our customers to try and get a feel for what's right. We don't want the size limit to hit the roof because we think there's some value in promoting small pick and play experiences that don't cost USD 20 million, it's good for the ecosystem.
Good to know. When the Xbox Live Arcade was first announced games had a 50 Megabyte limit, that was changed to 150 with the release of Castlevania: SOTN last year, now with the release of Penny Arcade (supposely just over 150 Megabytes), Bionic Commando Rearmed and Street Fighter II HD, the need for higher resolution textures and audio has now become much more necessary to compete with the Playstation Network.

Source: Gamesindustry.biz - Xbox Live Arcade's David Edery

Chair Entertainment bought by Epic Games

Chair Entertainment, known for their previous XBLA project Undertow and the upcoming game Empire: Alpha Complex, has now been bought by Epic Games!

Chair has been using Epic's Unreal Engine for both games - and now this new partnership will allow Epic to find new ways of using their engine on smaller properties.

From the Kotaku story:
"Our team has long admired Epic for its ability to shape the game industry with its innovative technology and first-rate video game offerings," said Chair's Holmes. "We share Epic's passion for creating ground-breaking game play experiences and are excited for the opportunity to partner with a truly visionary company."
In the recent past Epic has had two teams - the Unreal Tournament Team and the Gears of War Team. The smaller development team of Chair may help to expand themselves in the "F YEAH" demographic.

Empire: Alpha Complex looks fantastic from what we've seen... maybe Epic can use these extra resources and... I dunno... do a port or make a new Jazz Jackrabbit game? Please? I'd be up for a remake of Jill of the Jungle or Xargon while your at it!

Source: Kotaku: Epic Snags Undertow Developer Chair Entertainment Group

Monday, May 19, 2008

Frogger 2 Achievements revealed - actual game still not announced

Oh look at that, 360Sync has gotten its hands on Frogger 2 achievements, despite the game still not being announced - even after the recent Konami Gamer's Day!

The achievements can all be viewed here. From the design of the icons it appears that Konami have gone with a much more childlike style to Frogger than the previous Console Frogger games - more so than the weird backpack wearing bipedal Frogger character they've used recently.

We now know that the game contains a Story Mode of some sort - most of the achievements revolve around this. There are regular levels, bonus stages, and the ability to collect coins in each - though not necessary to complete a level. They may have run a little low on ideas for achievements however, as one is to collect every "Help Balloon". Hmph.

There are also a Time Attack mode for every level - so this isn't your regular Frogger.

Frogger 2 will also have 2 Multiplayer Modes - Jewel Duel and Race. How Jewel Duel will work is unknown, but Race is pretty self explanatory.

I guess we'll have to wait until Konami finally announces the title... probably two weeks before release. As usual.

Source: 360Sync - Frogger 2 Feature

Penny Arcade Episode 1 IS your game of the week!

Though announced last week, the official press release for Penny Arcade: Episode 1 has been released!
The first episodic RPG-Adventure game to grace Xbox LIVE Arcade, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is the result of a collaboration between Hothead Games and Penny Arcade. The first episode sends players to a deranged 1920s comic-book-meets-pulp-horror universe called New Arcadia. Armed with unconventional weaponry, players join forces with Gabe and Tycho of the Startling Developments Detective Agency to make war on bizarre enemies and solve the mysteries hidden deep in the sinister heart of New Arcadia.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One offers players the ability to design their own customizable character, a dynamic turn-based combat system and the ability to transfer your customized character’s stats and inventories to future episodes, or start fresh with each episode. Fans of Penny Arcade will appreciate the authenticity of the game, which features distinctive artwork and characters designed by Mike “Gabe” Krahulik and a story and dialogue written by Jerry “Tycho” Holkins.
The game will be released worldwide (with the exception of Korea) for 1600 Microsoft Points this Wednesday, May 21, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).

Click here for the official Xbox.com webpage!

Click here for more pictures of the game!

On top of this the game has been making the rounds with the press - Firstly, Penny Arcade Adventures had a preview on Gamespot's On the Spot last week, which you can watch below:


As well as that, the Penny Arcade creators was a large part of this weeks Major Nelson podcast!
Show #279: Gabe and Tycho from Penny Arcade

This week’s show:
Co-host : e
Xbox News
This weeks announcements
NPD Numbers
Interview: Gabe and Tycho, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (13:47–48:39)
Name the Game
Much more…
Download the podcast here or join the RSS feed!

New Xbox Originals - Stubbs and Gauntlet!

Two new Xbox Originals have graced the platform - Stubbs The Zombie and Gauntlet: Seven Sorrows!

Content: Stubbs the Zombie in Rebel Without a Pulse
Price: 1200 Microsoft Points
Availability: Not available in Austria, Switzerland, Germany, Korea and Japan
Size: 1.92 GB
Dash Text: [ESRB: M (MATURE) CRUDE HUMOR, BLOOD AND GORE, INTENSE VIOLENCE, SEXUAL THEMES, STRONG LANGUAGE] Local Multiplayer 2, 5.1 Surround Sound.
Details: Punchbowl is a paradise of hovercars and helper robots, where crime and pollution simply don't exist. It's the perfect city: safe, clean, and convenient. Stubbs can't wait to move in … and have the last laugh on humanity.
Content: Gauntlet: Seven Sorrows
Price: 1200 Microsoft Points
Availability: Not available in Japan or Korea
Size: 1.17 GB
Dash Text: [ESRB: T (TEEN) VIOLENCE] Local Multiplayer 2-4.
Details: Seven Sorrows is the fusion of fantasy fighting action with the strategy and fascination of user-friendly RPG elements, challenging gamers in solo play, co-op, and a thriving online community. (Don't know about that last bit... anyone?)
Source: Major Nelson

Sunday, May 18, 2008

Review wrap-up: Wits & Wagers, Assault Heroes 2

A little behind but here are a list of recent reviews for Assault Heroes 2 and Wits & Wagers for the XBLA!

Wits & Wagers

- Xbox360 @ IGN Review by Ryan Geddes - 6.4 / 10

- Gamespot Review by Justin Calvert - 4.5 / 10

- Team Xbox Review by Dale Nardozzi - 7.0 / 10

- Eurogamer.net Review by Dan Whitehead - 4.0 / 10

Wits & Wagers has gotten some fairly poor reviews, usually noting that the game's main draw - that you don't need to know the true answer and have to guess at the answers - isn't all that fun. You also need to get the closest answer below the true one, and not simply the closest, which can be kind of a pain.

The graphical style of the game can be a little off putting too.

Assault Heroes 2

- Xbox360 @ IGN Review by Nate Ahearn - 8.5 / 10

- Gamespot Review by Tom Mc Shea - 7.5 / 10

- Team Xbox Review by David Chapman - 7.0 / 10

Assault Heroes 2 has gotten a lot of good reviews - They're enjoying the bigger campaigns and weapons - more of the same more or less - and more fun in cooperative (which a lot of the achievements end up pushing you towards)

Incidentally - website MEGATONik has a new competition for Assault Heroes 2! You can win Caps based on the game - simply go to this topic on their site and reply with something you enjoyed about AH2 - and you might be randomly selected for a prize!

Castle Crashers is done! Now we wait...

Castle Crashers is finished! Well, sort of - Bohemoth have sent off the game to be tested rigorously by the Microsoft QA team to make sure everything is working, all the text is correct in all the languages, make sure the game doesn't suddenly crash all of a sudden. It takes a while, and considering the amount of stuff this game appears to have, it may take a little while longer than, say, a SEGA Classics game.

From their blog:
I feel really great about how the final product has come out after playing through a few times last night. I’m very proud of what our team was able to accomplish. This game is undoubtedly the largest 360 XBLA game that has any kind of story; Large in scope, takes hours and hours to go through with your buddies. Lots of little treasures and secrets hiding around the levels, many unlockable characters all with a different feel, and lastly, no real weak spots in the game that I can foresee haunting me for the rest of my life. :)

Now before anyone goes to turn on their 360 to give it a look please note that it takes a couple months at the very least from this point. It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service. Because of this, amongst other things, there is no actual release date that we can give anyone right now. However I have to say it’s a good feeling know that the crashers are working their way into the world as you are reading this, isn’t it?
Along with this new update are 3 new screenshots of the game showing off some of the selectable characters available to the player - including Bear, Thief and Perwinkle Knight!

The Behemoth have been updating each week with an additional character - I keep forgetting to update about it. This week had a new Animal Orb - which provide your player with new enhancements. This one is the Cardinal!

Click here for the new images of the game!

Source: The Behemoth Blog

Saturday, May 17, 2008

Vigilante 8 Arcade - New level and character announced!

in this weeks update for Vigilante 8 Arcade comes a new level - Ski Resort! Making its regular appearance in the series (with Ski Lodge & Winter Games being in the previous games), Ski Resort...
... features authentic ’70s architecture, two lifts, a teleporting lodge, a very slippery ice-skating rink, ski jump tower, and the now legendary avalanches.
The Ski levels were always a blast back in Vigilante 8 - they've been very vertical levels and this one looks no different. Fly off those jumps and crushing your pals.

Click here to see images of Ski Resort!

Along with the level is another player - Dave and his Groovan!

Meet Dave - an adventurous hippie who also happens to be enamored with UFOs. In fact, Dave claims to have been recruited by an extraterrestrial to help locate his ship hijacked from Area-51 by the Coyotes. Until the craft is found, peace will have to wait…
UFOs? Maybe we'll see the return of "Y" and "Secret Base" too...

Click here for more about Dave!

Friday, May 16, 2008

Accidental announcement - Housemarque's Golf: Tee it up!

Team Xbox have accidentily released the very first screenshots for an upcoming XBLA title - Golf: Tee it up!

From what we can see from the shots - the game looks absolutely fantastic, with green hills and fantastic choices for colour - it could be the best looking game on the Xbox Live Arcade!

And why shouldn't it - according to the Team Xbox website, the game is being developed by Housemarque - better known for the graphical splendor that is Super Stardust HD on the Playstation Network! It's being published by Activision as well, their only other title being Vigilante 8 Arcade and previously DOOM.

The announcement, we can assume, is next week - so look out for it. In the meantime, check out all the brand new pictures at Team Xbox, or if they take them down, there is a backup of them available here! Can't wait!

Big thanks to user Chagrin for the tip!

Thursday, May 15, 2008

XBLA Activity for week of 4/28 & 5/5

XBLA Activity for week of 4/28

Top Arcade Titles (Full Versions)
1 Brain Challenge (+5)
2 DOOM (+1)
3 UNO (+1)
4 Ikaruga (-2)
5 N+ (+1)
6 Sonic The Hedgehog 2 (+4)
7 Worms (-)
8 Bomberman LIVE (-)
9 Marble Blast Ultra (V)
10 Street Fighter II' Hyper Fighting (V)

XBLA Activity for week of 5/5

Top Arcade Titles (Full Versions)
1 Wits & Wagers (debut)
2 UNO (+1)
3 DOOM (-1)
4 Brain Challenge (-3)
5 Ikaruga (-1)
6 N+ (-1)
7 Bomberman LIVE (+1)
8 Worms (-1)
9 Assault Heroes (V)
10 Sonic The Hedgehog 2 (-4)

The above arcade list is based on full versions purchased.

Wits & Wagers starts off with a strong push. Unfortunately Lost Cities has... well, lost itself. and gone off the lists. The rest being your regular contributors to your regular XBLA Activity lists.

Source: Major Nelson

Capcom interviews: Benn Judd & The Rocketmen crew

Website Deeko has a new interview with Bionic Commando Rearmed Producer Ben Judd, which you can view here.
Deeko: Is there any sort of story continuity between both games? And if there is, how are you guys handling the back story so gamers who never played the original don't feel lost?

BEN: Again, I think we've gone a great job of tying everything together. I've always felt that BC was a franchise that needed a deeper world. So we have already put a lot of surplus information on the Bionic Commando community site Bioniccommando.com and we are publishing a serial comic book that shows one of Spencer's most life-altering missions that occurs after Bionic Commando Rearmed and helps set up the tone for the 3D version. A lot of fans of the original have been pretty shocked by how the 3D Spencer looks compared to the original. And trust me, I can TOTALLY see why the fans are. He doesn't look very similar. But there is a rationale for it and there is a back story that I think people will understand once they read it.
As well as this interview, Capcom have made their own interview with A.C.R.O.N.Y.M Games creators Daniel Swadling and Jesse Joudrey about their game and the recent expansion:
How did you come up with the name “It Came From Uranus” for the Rocketmen expansion?

JY: About an hour after a spicy takeout meal, the name just came to us.

FS: Actually, it was forced on us by the evil people at Capcom marketing, who thought the name would appeal to juvenile boys (our largest target demographic)

JJ: We wanted to call it something serious. But that just wouldn’t be acceptable.
You can check out that interview here.

Source: Deeko.com, Capcom USA Blog

First trailer for Roogoo!

The first trailer for the upcoming Xbox Live Arcade Puzzler Roogoo has been released! It's got a very nice asthetic, and seems to be filled with additional multiplayer modes too.

Download the trailer here from Gametrailers.com or watch the embedded video above.

First Soul Calibur XBLA screenshots!


Gaming-Age have got the scoop on the upcoming Namco XBLA title - Soul Calibur. Check out all the images here!

Here it just looks like a completely straight up port of Soul Calibur from the Dreamcast - which is fine, but it seems nothing else was added. No true wide screen support, same old textures and occasional flat background. It is what it is - but some additional effort would have been nice.

Source: Gaming-Age

Achievement watch - Happy Tree Friends!


French Xbox 360 Achievement website Succes Full have gotten their hands on the achievement list for Happy Tree Friends: False Alarm!

You can view them by clicking here! And before X360A as well!

Looking at these achievements there is a lot for both 'styles' of game play - getting characters through without taking any or a lot of damage, or taking a whole lot of damage - killing even. It's all part of the show, after all.

The game is filled with different medals depending on how well you go through a level, as well as unlocking the "second part of the movie". Perhaps they dangle the first half of the cartoon as a carrot! Sizzle!

Happy Tree Friends: False Alarm should be popping up shortly. Will it be the game that brings Stainless games out of the pit that is the not-so-good Atari remakes? We'll have to wait and see!

Source: Sucess Full.FR