Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Friday, February 8, 2008

Spoke too soon: Discs of Tron coming next week!


The second Arcade Tron game is officially coming out next week!
"Discs of Tron is considered an arcade classic as it mesmerized fans who wanted an entertaining and challenging experience derived from the innovative film," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "The game's release on Xbox LIVE Arcade enables multiple generations to play the addictive game in both its original form from 25 years ago and an enhanced mode with upgraded graphics and sound."

Apparently OXM gave Discs of Tron an 8/10 score, but some of these classics have been getting mixed reactions - particularly especially the first Tron.

Videos of DOT in Clasic and Enhanced mode have also shown up on Gamevideos. Check them out:

- Discs of Tron XBLA 'Classic' HD
- Discs of Tron XBLA 'Enhanced' HD

Now it's up in the air for what's coming out as well: Commanders or N? We'll know Monday, so stay tuned!

Source: "Discs of Tron Enters the Arena, Coming to XBLA next week." @ IGN.com

Thursday, January 24, 2008

Rez HD coming next week, plus interviews with Mizuguchi!

1UP's resident Mizuguchi fanboy James Mielke has discovered that Rez HD is definitely coming out this week! To celebrate this occasion, 1UP has put together a collection of Rez-related stories they've done over the years, as well as a new interview with the man.

During the interview, 1UP confirms that there will be some bonus content for those who love Rez - by playing through the game with 100 percent shot down of enemies and items, you can play as a Morolian Alien from Space Channel 5 - a feature previously available in Japanese versions of the game. If that's too hard for you, simply play the game for over 10 hours and you'll get the same outcome!

Check out their story collection and interview at 1UP.com

Wired blogger Chris Kohler has also had a chat with Mizuguchi, discussing the development cycle for the Live Arcade version, and a look back at what made Rez what it was

Check out their story over at Wired's Game|Life Blog