Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Wednesday, February 20, 2008

XBLAH BLAH BLAH: Commanders: Attack of the Genos



What is XBLAH BLAH BLAH?

One thing missing from this blog is my own thoughts on XBLA games. I hadn't really been thinking about it - I post links to other reviews anyway, what else could I possibly add to that?

Instead, I'll do something different - a feedback or a critical analysis of sorts. A list of what I thought were really great, and some either bad or even just nitpicky - to help the developers on the little things. Instead of an arbitrary score I'll post my final thoughts on the overall product. Let's see how this goes!

Side note: This is based off playing 10 of the 15 missions of C:AOTG, and have not attempted any Multiplayer.

What's good about Commanders: AOTG?

- It's a competent take on the Advance Wars formula.

- The fact that you can change the speed of your units is a welcome addition. I highly suggest speeding them up straight away.

- The ability to use your scouts in a different manner, allowing you to move two steps in one direction to remove some Fog of War and then go two back for protection adds some more strategy to the game.

- The different abilities of the COs are a lot of fun and each add more to the strategy of the game. Being "Invincible" for a round certainly helped many times, adding additional men around definitely helps in levels with very few men at the beginning, and adding a second movement in a turn certainly helps capture some of the harder areas.

How could Commanders: AOTG have improved?

- Adding something like the ability to "Critical Hit" or "Just miss" an enemy goes against the idea of a tactical strategy game like Advance Wars - Your entire strategy can be thrown out the window because of a missed shot which makes Achievements like "Get 5 stars on every level" that much harder and time consuming, and it's just a frustration in general.

- The music is awful.. really awful. I've turned it off. Sure, we're in the 1930's but you also have Robots! Maybe music tastes changed a little with that little addition.

- The actual distance for shooting enemies seems to be way off sometimes. At least once I've had the game tell me that I can at shoot either sides of an enemy, but not the enemy itself. It's kind of picky. The game will also sometimes appear to say you can attack an enemy but in reality you can't. For example, At one point the game told me I could take 3/4 health off a Airplane using a Walker, but the Walker refused to attack it. It walked all the way up to it, but couldn't attack.

- Little things that seem out of place - like how I've seen some units appear as 'movable' but have not been able to move at all (This isn't Rigs who still have units inside). Sometimes a Unit can only move one forward or backwards, but not to the sides? We're being a bit picky with the movement sets now..

- Some maps seem poorly thought out - level 5 of the campaign for instance. A lot of your time is taken up by not doing anything at all - expect you're trying to move a single troop over from the very beginning of the level all the way to your current position, or you're just taking another turn to make sure you have enough money to create another Artillery or Heavy Tank, because those regular tanks are useless by this point.

- There really needs to be a whole lot more Oil / Money making stations around. In the first two thirds of the game, Infantry are quite useless because they have nothing to capture, and many rounds are wasted waiting for funds. Build Stations also heal your character, but you need to keep those clear to make new Infantry!

- Despite there being a lot of small, mountainous area, you can't have your infantry climb up them for better fog of war view or better attacks against the enemy. There are limited amount of times where you can but happens rarely.

- Picking up some tokens will actually make them explode and hurt the player. What the hell kind of incentive is that?

Final Thoughts

Frankly, the main problem with Commanders is that it doesn't take enough from the Advance Wars formula, what it does do differently (with Crits and less chance for ground type tactics) somewhat feels cheap and unnecessary. If you haven't ever played Advance Wars before, give the demo a shot - you might like it! If you have, go buy a DS and Dark Conflict / Days of Ruin right now. Just do it.

Tuesday, February 19, 2008

Podcast wrapup - Tron gets panned, Bionic Commando discusses price

Two podcasts have come out this week discussing XBLA games:

The Player One Podcast discusses Discs of Tron this week, discussing the differences to the original and how it.. really hasn't held up very well. It's the first "LIVE" podcast POP have ever done too, well worth the listen for some pre-GDC discussion.

It's a different kind of podcast this week. Greg is absent, CJ and Phil are LIVE from San Francisco. It's the first time we've recorded an episode where any of us were in the same room. We talk about the Game Developers Conference and seeing it from two angles (press and industry), as well as some of the bigger news of the week (NPD numbers, oh boy!).

But we spend most of the show talking about the games we've been playing over the past week. And that includes Lost Odyssey, Blue Dragon, Professor Layton and the Curious Village, PixelJunk Monsters, Team Fortress 2, Poker Smash, Discs of TRON, LEGO Star Wars TCS, Endless Ocean and Warriors Orochi.

Download here or join the RSS Feed.

Second up is the official Bionic Commando Podcast, who discuss Bionic Commando Rearmed a little, including what price point it will be released at:

It's two gaming media veterans for the price of one: podcast legend and "Gaming Jesus" Mark MacDonald, and the founder of localization company 8-4 and longtime Japan resident John Riccardi, join us on the show, discussing the games industry in Japan and abroad. We'll also be talking about the Alpha version of Bionic Commando, and debating the price point for Bionic Commando Rearmed.

Download here or join the RSS feed.

Edit: The Official Bionic Commando website has also put up an article about Bionic Commando pricing, including a poll which might determine the price in the very end.

You can view the article here.

Sunday, February 17, 2008

Elements of Destruction preview at Team Xbox!


Team Xbox have added a new preview of THQ's upcoming Elements of Destruction game for the XBLA, including a new video!

In THQ’s upcoming XBLA title Elements of Destruction, you play the role of the brilliant scientist turned mad scientist, and you need to unleash fury in the form of lightning strikes, earthquakes and tornadoes. At first, there’s not much resistance to Herbert’s offensive efforts, but in time the company starts to defend itself better and try to chip away at Herbert’s critical energy supply that enables him to forge his attacks.

You can check out the entire preview and the video here.

In other EOD news, the game has been rated across the board - It's just been rated by the USK, ESRB and OFLC.

Source: Team Xbox

Wednesday, February 13, 2008

Review round up: Discs of Commanders

Reviews have trickled out for Both DOT and Commanders, the former getting an overall poor reception, while the latter is getting some decent scores!

Commanders: Attack of the Genos

- Xbox360 @ IGN.com reviewed by Erik Brudvig - 7.6/10
- Team Xbox reviewed by David Chapman - 8.5/10

Discs of Tron

- Xbox360 @ IGN.com reviewed by Hilary Goldstein - 3/10
- Team Xbox reviewed by David Chapman - 3/10

Tuesday, February 12, 2008

Commanders and Discs of Tron are out!


Developer: SouthEnd Interactive
Publisher: Sierra Online
Genre: Strategy and Sims
Price: 800 Microsoft Points
Availability: Worldwide (with the exception of Japan and Korea)

Xbox.com Splash Page
Official NeoGAF Thread


Developer: Backbone Entertainment
Publisher: Disney Interactive Studios
Genre: Coin-Op Classics
Price: 400 Microsoft Points
Availability: Worldwide (with the exception of Japan and Korea)
Xbox.com Splash Page
Official(ish) NeoGAF Thread

Source: Major Nelson

Gamerscore previews Commanders, new video demonstration

The Xbox Gamerscore Blog has added a new video interview with Terry Coleman, producer of Commanders: Attack of the Genos, along with a quick play through demonstration of the game. Give this a look if you're interested in the game coming out tonight!



Source: XBLA Preview - Commanders: Attack of the Genos @ Gamerscore Blog

Monday, February 11, 2008

Official: Commanders and Discs of Tron are your games of the week!

Sierra and Disney Interactive have officially announced that Both Commanders and Discs of Tron will launch on Wednesday, February 13 at 9:00 a.m. GMT (1:00 a.m. PST).
“Commanders: Attack of the Genos” is a fast-paced turn-based strategy game featuring an art deco look and tongue-in-cheek storyline. The game requires players to devise a masterful tactical battle strategy to both cripple the enemy and defend their territory from Genos, a genetically modified super race. Fight alongside a powerful Commander, which serves as a hero unit, in the 15-mission campaign with an arsenal of weapons including missile launchers, bombers and infantry in this turn-based strategy game.

Featuring a 1930’s art deco look and feel, “Commanders: Attack of the Genos” offers two unique endings, two difficulty levels and 15 diverse playable units to keep gamers coming back for more. “Commanders: Attack of the Genos” allows players to either challenge or team up with three friends in battle locally or over Xbox LIVE.


Click here for release screenshots of Commanders: AOTG.
Click here for the official Xbox.com web page.

According to the Southend Interactive website, they are also the developers behind the new Lode Runner XBLA game along with Tozai!

And Discs of Tron:

In “Discs of Tron,” gamers play as Tron in an attempt to defeat the evil Sark in an electronic battleground, using the iconic disc weapon. Survive 12 levels of Sark’s attacks in the single-player campaign or grab a friend and face off in multiplayer mode over Xbox LIVE to discover the true disc champion.

Click here for release screenshots of Discs of Tron.
Click here for the official Xbox.com webpage.

From games we know of, DOT is the last announced (Not counting ESWAT / Crack Down) Coin-Op classic coming from Digital Eclipse - I wonder what they're working on now..

Source: Xbox.com

Friday, February 8, 2008

Spoke too soon: Discs of Tron coming next week!


The second Arcade Tron game is officially coming out next week!
"Discs of Tron is considered an arcade classic as it mesmerized fans who wanted an entertaining and challenging experience derived from the innovative film," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "The game's release on Xbox LIVE Arcade enables multiple generations to play the addictive game in both its original form from 25 years ago and an enhanced mode with upgraded graphics and sound."

Apparently OXM gave Discs of Tron an 8/10 score, but some of these classics have been getting mixed reactions - particularly especially the first Tron.

Videos of DOT in Clasic and Enhanced mode have also shown up on Gamevideos. Check them out:

- Discs of Tron XBLA 'Classic' HD
- Discs of Tron XBLA 'Enhanced' HD

Now it's up in the air for what's coming out as well: Commanders or N? We'll know Monday, so stay tuned!

Source: "Discs of Tron Enters the Arena, Coming to XBLA next week." @ IGN.com