Showing posts with label Triggerheart Exelcia. Show all posts
Showing posts with label Triggerheart Exelcia. Show all posts

Sunday, March 16, 2008

XBLAH BLAH BLAH: Triggerheart Excelica



What is XBLAH BLAH BLAH?

One thing missing from this blog is my own thoughts on XBLA games. I hadn't really been thinking about it - I post links to other reviews anyway, what else could I possibly add to that?

Instead, I'll do something different - a feedback or a critical analysis of sorts. A list of what I thought were really great, and some either bad or even just nitpicky - to help the developers on the little things. Instead of an arbitrary score I'll post my final thoughts on the overall product.

What's good about Triggerheart Excelica?

- It's a decent Shmup to add to the XBLA lineup.

- The grapple ability - where you shoot out an anchor onto an enemy and fling them around - is a lot of fun, and trying to use it to your advantage by bouncing enemy fire off and getting more 'gold' works really well.

- Flinging your grappled enemy or debris into oncoming enemies is awesome and brings in some extra strategy that isn't grabbing different weapon power ups.

- Levels 4 and 5 are the best levels of the lot with a lot of interesting enemy formations to wade yourself through.

How could Triggerheart Excelica have improved?

- Despite being in HD, it just looks like it's been filtered up to the resolution. The small text that appears during the game can barely be read on a 720p screen. It's really only readable when in TATE mode! That's a pretty big oversight.

- The game is incredibly short, like 20-30 minutes for completion. It's over very quickly with little to go back to other than playing with the other character. The Boss System which gets easier if you're playing bad works against the game since it doesn't really make you want to play the game better.

- I realise this game was originally made on the Dreamcast and merely ported to XBLA - but some sort of Cooperative mode being added would have made the game a whole lot more interesting, even if it doesn't make sense to the 'storyline'.

- The Leaderboards are poorly implemented - they just keeping track of the top 100 players rather than everyone. That doesn't work well with the Xbox Leaderboard style - not even your own best time or kept, or your friends, so you can't compare unless you're all in the top 100! While on Leaderboards, separate ones for each level would have been sublime in a separate mode - but no, it's completely ignored.

Final Thoughts

The original game was considered a very average shooter, and nothing has really changed. It's a damn shame that Warashi didn't go that extra mile and include a ton of leaderboards because the way they've done it is just really broken.

Thursday, February 28, 2008

Review wrap-up: Triggerheart doesn't trigger hearts


Triggerheart is getting middling reviews - IGN in particular isn't very fond of it, citing the short game time and cheap look of the game. Check them all out below:

Xbox 360 @ IGN review by Erik Brudvig - 5.7/10

1UP.COM review by Anthony Gallegos - B (Oooh, new pretty 1up network rating system!)

Team Xbox review by David Chapman - 7.8/10

Edit: Gamespot review by Kevin VanOrd - 6.0/10

Source: IGN.com, 1up.com, Team Xbox

Monday, February 25, 2008

Triggerheart Exelica is your game of the week!

A unique spin on a classic shooter, players can capture enemies with anchors and fling them away with “Triggerheart Exelica.” The vertical scrolling shooter deploys on Xbox LIVE Arcade this Wednesday, February 27 at 9:00 a.m. GMT (1:00 a.m. PST).

“Triggerheart Exelica” on Xbox LIVE Arcade is an upgraded version of the original Japanese arcade game and allows players to take down or trap and toss enemies by controlling humanoid weapons systems known as Triggerhearts. Players will enjoy the smallest and newest model of Triggerhearts, which feature the perfect blend of artificial intelligence and an imposing arsenal.

They are the ultimate weapon against the mysterious enemy ships of the Ver’mith! “Triggerheart Exelica” also features five stages of enhanced graphics, BGM sound tracks, three difficulty levels and a “Variable Boss Attack System,” which adjusts the difficulty level to match player’s skills.


“Triggerheart Exelica” will be available worldwide for 800 Microsoft Points.

Click here for brand new images of the game!


Click here for the Official Xbox.com webpage!

Gamerscoreblog have also added a new video of the game - the first of the XBLA version! Watch it below:


Source: Gamerscore blog