Showing posts with label Player One Podcast. Show all posts
Showing posts with label Player One Podcast. Show all posts

Monday, May 5, 2008

GO BIONIC GO: More Multiplayer, Q&A, and Player One Podcast

Capcom have released more videos of the Bionic Commando: Rearmed Multiplayer, now with video of the players - chaps from IGN, Destructoid and other sites battling it out, complete with text commentary.

The commentary also mentioned which weapons were picked up, and statistics for characters. There are three videos - the one above, as well as here and here.

As well as the new videos, Computer & Videogames have had an interview with GRIN creative director Simon Viklund about the game.
CVG: What was the hardest decision you had to make on the project?

Viklund: That was to determine what was really bad in the original and how these things should be amended.

Well, the truth is it wasn't really that hard to determine - because I always had a very clear idea of what I thought was good and bad about the original game - but it was hard to take the ultimate decision to cut or replace these elements because I didn't know how the Bionic Commando fans out there would react.

It was kind of nerve-wrecking to release that announcement trailer back in January and wait for people's responses. I'm glad that the decisions I made seem to have been well received.
He goes on to discuss the rating of BC: Rearmed, Wiiware, discussing how developing on 3 platforms has been and more. He also would like to remake the NES classic Blaster Master.

(It's Sunsoft who owns that license Viklund, though they're not releasing games anymore, they've released a few games on the Virtual Console. Hey, if Metro 3D somehow got the ability to remake Aero the Acro-Bat for the GBA, you damn well sure can get the Blaster Master License!)

You can read the whole Q&A here!

And finally, this weeks episode of the Player One Podcast is all about the original NES Bionic Commando, as they play the game for their Game Club. Ben Judd also makes a call to their voice mail and discuss their own first time playing Bionic Commando!
For the ninth installment in our Game Club series we set our electromechanical limbs on one of the NES era's greatest action games: Capcom's Bionic Commando. Join us in the second (well, third really) segment where we talk all about it. Also: GTA IV, Mario Kart, and a very special audio unboxing. It's powerful enough to make your head explode!
Download the podcast here or join the RSS feed!

Source: Bionic Commando Website, Computer & Video Games

Sunday, March 2, 2008

Podcast wrapup - Rocketmen interview, XBLA catchup

Major Nelson has an interview with Tim Innes from Capcom about Rocketmen this week - as well as an interview with Chris Satchell about the XNA inititive:

Major Nelson Podcast #270
This week’s show:
Co-host : e
We discuss GDC
Interview: Boris Schneider-Johne, Xbox Germany (17:48–51:55)
Interview: Tim Innes, Capcom (Rocketmen : Axis of Evil) (51:57 – 01:05:21)
Interview: Chris Satchell, XNA and GDC (01:05:23–01:34:00)
We say goodbye to our friend HD DVD
Name the game
and more...
Download here or join the RSS feed

Meanwhile, Player One Podcast catches up on the past few weeks of XBLA:

POP Ep.71: What's a boss?
With Greg Sewart away this week, we welcome EGM's Managing Editor Greg Ford to the program to chat about games. Those we discuss this week include N+, Rock Band, God of War: Chains of Olympus, Burnout Paradise, Triggerheart Exelica, Lost Odyssey, Patapon and Chessmaster Live, among others. We also spend some time talking with Greg about how he got into the industry, his extremely powerful handshake, the new 1UP/EGM review scale and more.

Download here
or join the RSS feed

Thursday, February 28, 2008

Podcast wrap up - N+ gets some love, and Marathon Post Mortem

After last weeks giant Podcast wrapup, GDC is still in discussion, as well as people catching up on the XBLA releases of the week.

Player One Podcast got addicted to N+ this week, and they discuss some of the Indie Developments from GDC.

Player One Podcast Ep.70: Not of this Earth
You hear a lot of talk these days about games with open worlds, co-op gameplay, where exploration is key. Those three very buzz-worthy concepts of today also came into play in our fourth Game Club game, ToeJam & Earl for the Sega Genesis. One of the era's few co-op games, its emphasis was not on combat unlike so many of the other games it shared the shelf with. It was about avoiding enemies, managing your items, and (if you had a buddy to play with) teamwork. In the second segment we talk all about TJ&E and our experiences with it.

But of course we also discuss the games we played this week, which include N+, Dragon Quest Swords, Professor Layton and the Curious Village, The Club, Rock Band, Dynasty Warriors 6 and Lost Odyssey.
Download here or join the RSS Feed.

The Arrow Point Down podcast - starring Ryan Davis and Jeff Gertsmann of former Gamespot fame - discuss GDC and Bionic Commando.

Arrow Pointing Down Podcast 02-24-2008
Your new favorite podcast that is sometimes, tangentially about video games is back! This week beverage enthusiast Jeff Gerstmann, freelance gigolo Alex Navarro, and I bask in the afterglow of GDC, guzzle horrible energy drinks, contemplate legal action against McDonald’s, declare Cobra a 2008 Oscar winner, and so very much more! Join us, won’t you? Afterwards, be sure to check out Will Wright’s talk at GDC 2008.
Download here or join the RSS Feed.

In a special Retronauts podcast this week, they have a post mortem discussion about Marathon Durandal with the Freeverse Developers!

Retronauts Episode 37

The longest and most disjointed episode yet sees Freeverse's Bruce Morrison drop by during GDC to chat about the science of porting Marathon: Durandal to Xbox Live Arcade. Then the usual crew very nearly manages to say something insightful about Nintendo's classic stable of characters vis-a-vis Smash Bros. You'll love it! You'll hate it! You'll say cranky things on the message boards about it!
Download here or join the RSS Feed.