Showing posts with label Capcom Digital Day. Show all posts
Showing posts with label Capcom Digital Day. Show all posts

Saturday, April 26, 2008

Assault Heroes 2 coming out May 14th!


Shacknews has gotten a hold of a Sierra press release stating that the sequel to the popular twin-stick, cooperative shoot-em-up Assault Heroes will be dropping on May 14th!

Along with the news - in Sierra's PR blowout on TeamXbox they've released a whole slew of new videos:

Access Multiple Weapons On-Foot

Destroy the Rainforest

Hijack Enemy Choppers

Extended Trailer

They've also got a quick rundown of features, which you can view here

Assault Heroes 2 and Commando 3 are coming out very soon... hopefully they don't cannibalize each others sales since they're both from the same genre. Even if they're both quality titles, the pure fact that Commando 3 comes with a Street Figher II HD BETA will very likely destroy AH2. Let's hope Sierra and Microsoft know what they're doing.

Speaking of releases.. pure speculation, but there's probably a good chance that nothing will be released this week. Why? A little game called Grand Theft Auto IV. Same thing happened with Halo 3, and anything released this week might get sent to die, so to speak.

Source: Team Xbox, Shacknews - Assault Heroes 2 Hits XBLA May 14

Monday, March 17, 2008

Game | Life Show - A Digital Day with Capcom

The new Game|Life show has some.. well, awkward footage of people from the Capcom Digital Day! Commando 3, 1942, Bionic Commando, Plunder and 1942 are all represented, go have a look!

Source: Game|Life The Video, #6: Capcom's Digital Day

Thursday, March 13, 2008

Capcom Digital Day '08 - New Commando 3 impressions

Curse all this news, it's very hard to keep up!

Gamespot have got new impressions of Commando 3 from Capcom's Digital Day:

The game started with our squad being dropped off on a string of small islands that quickly revealed themselves as being under enemy control. It wasn't long before we found ourselves under fire from all directions. The game's simple controls made fighting back a breeze. The right analog stick was used to fire our guns, while pulling the right trigger would toss a grenade. The longer you hold the trigger, the further your grenade will go.

This made it much easier to take out soldiers hiding behind sandbags as well as to destroy vehicles. When the going got really tough, one of us would hit the left trigger to unleash an m-crash--an attack that, after a quick animated scene with the soldier who activated it, cleared all the enemies right off the screen.
It's sounding very nice - though I'm a bit worried with the lack of media push for the game compared to Bionic Commando and Street Fighter II HD - lets hope it starts getting more publicity.

Plus, new images! Check them out here!

Source: Gamespot - Mark of the Wolves: Commando 3 Hands-On

New Street Fighter II HD Remix Video, Images, Capblog, Online BETA!


Gamespot cornered David Serlin - the lead designer of SFIIHD down at Backbone - to ask them a few questions on the upcoming game. The video above also includes the first direct-feed video of the game!

Check out the video above, or download it directly here.

Now one of the first things you'll notice is that the graphics have changed a little - little flatter, thumbs in the right place this time, some giant eyebrows on Ken - well that's because they've had to start from scratch all over again!

The Capcom Blog has updated with a brand new entry all about the changes to SFIIHD in far, FAR more detail than any regular person could care for. But we're not talking about regular people - we're talking about Street Fighter fans!

There are a number of reasons we decided to change the art and here’s the run down of how we came to that decision: As a necessary part of development, we had to outsource a lot of the work to an outside company that based their work off of Udon’s key frames. This company has an excellent reputation and ability as an outside art contractor and we were very impressed with their overall resources and their infrastructure. Without going into the nitty-gritty of it, the art they were producing just wasn’t up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not “good enough.” It just wouldn’t satisfy the quality bar that both Capcom and Street Fighter fans demand.

So, we turned to Udon to help solve this problem. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. This, as some fans actually pointed out, is extremely hard to do. We decided to stick it out and go with that route and unfortunately, it didn’t work out too well.

There has been a bit of a delay thanks to the complete recreation of the recreated assets - but it's allowed them to add some more gameplay modes. Some of them include:
• 8-man Tournament Mode. This has been especially challenging with the new netcode
• Both Remixed and Classic music
• Hit Box Display. (Woohoo!)
View the whole blog post here, complete with viewable changed between characters.

And FINALLY - players will get a chance to play an online BETA of Street Fighter II HD! That is, if you buy yourself a copy of the upcoming Wolf of the Battlefield: Commando 3 - only for the XBLA version! Capcom will send anyone who buys Commando 3 a code to download a trimmed down, online only version of SFIIHD, where players can only play as Ryu or Ken. This BETA will allow them to see how Lag goes since the original version got quite a bit of flack for the online code.

Hey, it worked for Crackdown - I'm just hoping Commando 3 is an exceptional game that lives up to my memories of playing MERCS on my SEGA Megadrive!

Source: Gamespot video, Capcom USA Blog

Wednesday, March 12, 2008

Capcom Digital Day '08 - New Commando 3 Trailer!



Bam, done. Looking very nice, and a lot of the different weapons from MERCS (Laser, Flamethrower) so hopefully it'll be a great game.

Buying Commando 3 will also net players a chance to play a BETA of Street Fighter II HD Remix!

Source: Gametrailers.com

Capcom Digital Day - 1942: Joint Strike announced! :O

Capcom are on a revival kick for the Xbox Live Arcade - Bionic Commando, Commando 3, and now a brand new addition - 1942: Joint Strike!



1942 was originally made back in 1985, and was one of their first breakaway hits. This vertically scrolling shooter. The series has had several sequels - but all of them have been another year in the 1940's - this will be the first to reuse the 1942 name IGN have the exclusive first look at the game:

Your arsenal begins fairly weak. You'll have your choice of plane and starting weapon, but it won't be enough to handle some of the enemies that come at you as you progress through a level. As you defeat enemies, new weapon options and upgrades scroll down the screen.


Grab the weapon you prefer and put it to use. Each of the variations is effective, from the traditional three-pronged spread shot to the powerful laser. Hold the shoot button and you can charge attacks, though unless you are blasting some of the larger enemies, powering-up attacks tends to be an ineffective strategy.

Ultimately it's your skill at avoiding shots and tapping the shoot button that will determine if you'll make it to the boss at the end of the stage.

Check out the whole preview and more videos below. Apparently it should be out by the Summer.

Source: IGN: 1942: Joint Strike Preview