Thursday, April 24, 2008

"Three days of the Commando" begins - 4 Player deathmatch announced!

The Bionic Commando Crew over at Capcom have recently hosted a little get together of Game Journalists to have a go at a complete (or near complete) version of Bionic Commando Rearmed. In the first of 3 updates over the weekend, Capcom has announced the final mode for Rearmed - a 4 player Multiplayer mode!

In this mode players can choose 4 different characters - the main character RAD Spencer, the Captured POW Super Joe, the main protagonist Commander Kilt, and.. some dude called Groeder.

In Deathmatch you can play in a free-for-all or play on teams while you collect 7 different weapons and shoot the crap out of your enemies, or pick up shields and health to become even more dangerous.

There are 10 stages with all sorts of traps and hazards, all seem to be based on certain areas of the game - we can already see the first level as well as the construction level. Unfortunately still not online - but this looks like a whole lot of fun to play with friends on Local play.

The videos can be viewed below from Gamevideos:

Gamevideos: Bionic Commando Rearmed 'Grenade'
Gamevideos: Bionic Commando Rearmed 'Machine Gun'
Gamevideos: Bionic Commando Rearmed 'Rocket' gameplay
Gamevideos: Bionic Commando Rearmed ' FFA' gameplay
Gamevideos: Bionic Commando Rearmed 'Team Deathmatch'
Gamevideos: Bionic Commando Rearm. 'Multiplayer Trailer'

Along with these brand new videos, the large gamer sites have posted new previews of the game:

1UP.com - Previews: Bionic Commando
IGN.com - Multiplayer Hands-on
Gamespot - New Features Hands-On

To add onto this, IGN have a new Q&A with Producer Ben Judd about Rearmed. It's a fantastic read since Ben makes it his mission to be as honest as possible to his audience. I liked this bit:
Q: If you succeed, what are some of the next titles that are in the back of your mind?

Judd: Let's just say that I'm a huge Capcom fan. I like Ghost and Goblins, the Mega Man series, Strider, D&D... I like a lot of the games. Let's just say that if this works out, there's a very good chance that there may be another similar title in the future. We'll see.

Q: We're hoping for Strider.

Judd: Strider was a good game. Anytime you fight a gigantic robotic ape and then a bunch of senators that turn into a worm, that's kinda cool.

But, to be honest, none of our 2.5D games have worked out. None. Mega Man Powered Up -- nope. Ultimate Ghosts & Goblins -- nope. Again, I'm probably fighting a fool's task here. For something that cheap, something that already has failed three times, and in a genre, 2.5D, that has never been successful. But that's what I like about Capcom. They're willing to give a crazy foreigner like me the chance to try.
You can read the entire Q&A here.

Last but not least, Judd has added a new post on the IGN Bionic Commando blog, discussing the new easy and hard difficulty modes available in the new version:
When updating the game for Rearmed we didn't want to go with the standard, "lazy" approach to difficulty tweaking -- i.e., we didn't want to make the game artificially more difficult by just giving the enemies a longer life bar and the ability to do more damage.

Additionally, rather than making the game harder, we needed to find a way to make it easier without totally redesigning the classic level design that fans would demand.

Fortunately, the BCR team has got some really creative people on board and they developed the concept of "Assist Blocks" for Easy mode. For example, look at the screenshot to the right. Fans of the original might recognize this location as being underneath the first "big swing" of the game from building to building. In the original, if you missed when trying to hook on to the spotlight, it usually meant you fell to your death.
Read the entire blog post here.

This is only day one of the "Three days of the Commando" - though admittedly the next two are most likely about the next-generation version coming soon. Keep looking at XBLAH for the latest info!

[That sure was long!]

Source: Bionic Commando Blog - Three Days of the Commando - Day 1

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