Here’s some trivia about the Spinning Backfist. The very first change I made in the entire game was allowing Cammy’s Spinning Backfist to go through fireballs. All three versions can now do this and she even has lower body invulnerability during this, but her head is completely vulnerable the whole time, so you can smack her with high moves if you know she is going to Spinning Backfist. Her regular full body vulnerability returns, of course, by the time she can actually hit you.
Check out the whole blog post below.
Source: Capcom USA Blog - "Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 6, Cammy)"
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