An interesting note that has been posted around is about the XBLA size limit:
VideoGamer.com: Does the 360 download limit cause any problems?
DS: Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given.
Currently the limit of XBLA games is 150 megabytes, while the PSN has no such limit due to the hard drive on every machine. If worse comes to worse, hopefully Capcom will release the game on XBLA complete with just remixed songs, and then have a free DLC addon pack including the classic tunes. It's how Worms initially got around their problem with sound banks. Let's just hope microsoft come to their senses.
Read the entire interview for a good look into this highly anticipated game.
Source: Videogames.com: Super Street Fighter II HD remix Interview
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