Showing posts with label xblah. Show all posts
Showing posts with label xblah. Show all posts

Monday, June 9, 2008

XBLAH no more! There is only GamerBytes!

Yes, it's true - XBLAH is moving on - but to greener pastures!

Thanks to the fellows over at Think Services, XBLAH is expanding into GamerBytes.com - a brand new site dedicated to not only the Xbox Live Arcade, but also games for the Playstation Network and Wii Ware!

Don't worry, I won't be posting about the Xbox Live Arcade any less, hopefully I'll be posting more! This opportunity will let me get more exposure to allow more interviews and previews to occur.

So find your way to GamerBytes over at GamerBytes.com, where I'll be posting from now on. Please update your links and your RSS feeds so you'll continue to get coverage for Downloadable Games!

Wednesday, February 27, 2008

XBLAH BLAH BLAH: N+



What is XBLAH BLAH BLAH?

One thing missing from this blog is my own thoughts on XBLA games. I hadn't really been thinking about it - I post links to other reviews anyway, what else could I possibly add to that?

Instead, I'll do something different - a feedback or a critical analysis of sorts. A list of what I thought were really great, and some either bad or even just nitpicky - to help the developers on the little things. Instead of an arbitrary score I'll post my final thoughts on the overall product.

What's good about N+?

- N+ is really packed with a lot of features - 400 levels across the different play styles is a LOT of stuff, and the Leaderboards for each set of levels works very well.

- N+ as been described as "Digital Crack" - just want to play that little longer. Setting the levels in 'chapters' works really well, and being able to play those chapters in sets of 5 makes it a lot easier for casual players to play more without being completely frustrated by some of the hardest levels.

- Cooperative levels are great. Much like the levels in Switchball which had similar split paths requiring players to work together to reach the goal, except this is Local AND online!

How could N+ have improved?

- I don't like Survival mode - it currently throws all the players into a horribly difficult room and has players get thrown around almost instantly. It's fun in that sort of "What the hell is going on" kind of way, but doesn't really keep the player interested.

Suggestion: A mode which could have been cool would be similar to Nintendo's Pac-Man Vs. Have 3 players control Rockets around the level with 1 Ninja flying around trying to get as much gold as possible before dying.

- I realize N+ lives in it's bleak world of yellows and grays, but it would have been nice to see some sort of different graphical styles - different colours to work with on objects and the like. I would have made a Green Hill Zone looking level.

- The Ninja's Headband seems to get caught on a lot of objects, and stretches out across the screen. It's small so you can barely see it, but really should have been an easily solved problem.

Final Thoughts

N+ is a fantastic game and will really get you hooked, and despite the 'simplistic graphics' has more than enough entertainment value to keep you going for at the very least 5 hours, and that's if you're stupidly good. Trying to get all the gold and get higher in the Leaderboards is key to enjoying the game - keep at it, it's a ton of fun.

Wednesday, February 20, 2008

XBLAH BLAH BLAH: Commanders: Attack of the Genos



What is XBLAH BLAH BLAH?

One thing missing from this blog is my own thoughts on XBLA games. I hadn't really been thinking about it - I post links to other reviews anyway, what else could I possibly add to that?

Instead, I'll do something different - a feedback or a critical analysis of sorts. A list of what I thought were really great, and some either bad or even just nitpicky - to help the developers on the little things. Instead of an arbitrary score I'll post my final thoughts on the overall product. Let's see how this goes!

Side note: This is based off playing 10 of the 15 missions of C:AOTG, and have not attempted any Multiplayer.

What's good about Commanders: AOTG?

- It's a competent take on the Advance Wars formula.

- The fact that you can change the speed of your units is a welcome addition. I highly suggest speeding them up straight away.

- The ability to use your scouts in a different manner, allowing you to move two steps in one direction to remove some Fog of War and then go two back for protection adds some more strategy to the game.

- The different abilities of the COs are a lot of fun and each add more to the strategy of the game. Being "Invincible" for a round certainly helped many times, adding additional men around definitely helps in levels with very few men at the beginning, and adding a second movement in a turn certainly helps capture some of the harder areas.

How could Commanders: AOTG have improved?

- Adding something like the ability to "Critical Hit" or "Just miss" an enemy goes against the idea of a tactical strategy game like Advance Wars - Your entire strategy can be thrown out the window because of a missed shot which makes Achievements like "Get 5 stars on every level" that much harder and time consuming, and it's just a frustration in general.

- The music is awful.. really awful. I've turned it off. Sure, we're in the 1930's but you also have Robots! Maybe music tastes changed a little with that little addition.

- The actual distance for shooting enemies seems to be way off sometimes. At least once I've had the game tell me that I can at shoot either sides of an enemy, but not the enemy itself. It's kind of picky. The game will also sometimes appear to say you can attack an enemy but in reality you can't. For example, At one point the game told me I could take 3/4 health off a Airplane using a Walker, but the Walker refused to attack it. It walked all the way up to it, but couldn't attack.

- Little things that seem out of place - like how I've seen some units appear as 'movable' but have not been able to move at all (This isn't Rigs who still have units inside). Sometimes a Unit can only move one forward or backwards, but not to the sides? We're being a bit picky with the movement sets now..

- Some maps seem poorly thought out - level 5 of the campaign for instance. A lot of your time is taken up by not doing anything at all - expect you're trying to move a single troop over from the very beginning of the level all the way to your current position, or you're just taking another turn to make sure you have enough money to create another Artillery or Heavy Tank, because those regular tanks are useless by this point.

- There really needs to be a whole lot more Oil / Money making stations around. In the first two thirds of the game, Infantry are quite useless because they have nothing to capture, and many rounds are wasted waiting for funds. Build Stations also heal your character, but you need to keep those clear to make new Infantry!

- Despite there being a lot of small, mountainous area, you can't have your infantry climb up them for better fog of war view or better attacks against the enemy. There are limited amount of times where you can but happens rarely.

- Picking up some tokens will actually make them explode and hurt the player. What the hell kind of incentive is that?

Final Thoughts

Frankly, the main problem with Commanders is that it doesn't take enough from the Advance Wars formula, what it does do differently (with Crits and less chance for ground type tactics) somewhat feels cheap and unnecessary. If you haven't ever played Advance Wars before, give the demo a shot - you might like it! If you have, go buy a DS and Dark Conflict / Days of Ruin right now. Just do it.

Saturday, February 9, 2008

XBLAH BLAH BLAH - Poker Smash


What is XBLAH BLAH BLAH?

One thing missing from this blog is my own thoughts on XBLA games. I hadn't really been thinking about it - I post links to other reviews anyway, what else could I possibly add to that?

Instead, I'll do something different - a feedback or a critical analysis of sorts. A list of what I thought were really great, and some either bad or even just nitpicky - to help the developers on the little things. Instead of an arbitrary score I'll post my final thoughts on the overall product. Let's see how this goes!


What's good about Poker Smash?

- The graphics are very nice, the variety of backgrounds is great, and they don't detract from the game or confuse the player with similar colours to the cards.

- The zooming in and the guitar riffs when you get combos brings up the intensity, and a little more fun. It makes you feel like you're doing great even without doing some massive combos - it's things like this that get people to buy the full game after beating the demo.

- I love the idea of having to buy backgrounds and gamer pics using the points you've earned in the game.

- The music is great, it's soothing enough to warrant being in a puzzle game, and isn't annoying elevator music either! Considering the budget restraints a small games like this have, they've outdone themselves. You can download each track here - I'm particularly a fan of Jungle Theme, not so much Haunted Theme. Mine and Rock might be a little too over the top.

- The announcer isn't a pain in your backside, he says just enough and his voice it's annoying at all. "Challenge Met!" and all that.

How could Poker Smash have improved?

- The Help & Options page is a bit of a mess - It's clearly a text file reader with some files thrown in. It's all a bit out of order too - the page describing each kind of hand is far away from the one describing the points given for them. Needed to be cleaned up more with a bit more style - almost everyone will be looking at this in this game.

- Not a fan of the "Self Restraint" achievement. While it does take some skill to actually get it, the way of doing so goes against how one should actually be playing the game, making combos and going for those big multipliers. "Congratulations, you can suck if you really try hard enough!"

- While I understand why Online Multiplayer is done the way it is (Not seeing other players means not having some severe lag issues, consentrating on points only means a lag free game) it lacks the excitement

- I don't think the scoring system is as complicated as it could be. You have scores for same-colour rows, scores for Poker Hands, but not a lot of mixing between the two. For example, getting 5 Diamond Aces in a row will only net you "5 of a kind" with 125 points. There should have been some additional bonuses of getting 3, 4 or 5 of the same suite and colour in a row.

Final Thoughts

Poker Smash is a fantastic little game, bringing the intensity of Puzzle League to XBLA along with some new tricks, while appealing to the thousands of people playing Texas Hold'em every night. It's one of the best looking games on the platform and, unlike some games on the platform, the overall package is great - there really isn't anything you need to overlook in order to enjoy it. At 800 Microsoft Points, it's a steal.