The interview discusses some very interesting topics, such as the upcoming XNA Community movement that should reappear in the near future for regular use, as well as the current set of games clogging the pipelines and amount of games being released per week. It's a great read, click the source link below to read the whole thing.
One interesting announcement from this interview is that the game size has now been increased once more - not to 350 megabytes!
Q: And you're upping the size of Xbox Live Arcade games as well to 350 megabytes?Good to know. When the Xbox Live Arcade was first announced games had a 50 Megabyte limit, that was changed to 150 with the release of Castlevania: SOTN last year, now with the release of Penny Arcade (supposely just over 150 Megabytes), Bionic Commando Rearmed and Street Fighter II HD, the need for higher resolution textures and audio has now become much more necessary to compete with the Playstation Network.
David Edery: Yeah, it's a steady progress. We've been listening to our partners, listening to our customers to try and get a feel for what's right. We don't want the size limit to hit the roof because we think there's some value in promoting small pick and play experiences that don't cost USD 20 million, it's good for the ecosystem.
Source: Gamesindustry.biz - Xbox Live Arcade's David Edery
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