GS: What were some of the challenges working on the game with XNA?Check out the whole article below.
JS: One of the biggest challenges I had was optimizing performance--namely controlling Garbage Collection. XNA uses managed C#, which has some inherent pitfalls on the Xbox360. However, once you get the hang of how to avoid silly mistakes, it's all gravy.
GS: What were the benefits of using XNA?
JS: In a nutshell, XNA takes all of the ugly stuff out of game development. Things like device initialization, managing the render loop, gamepad management, and the audio engine are all set up for you, so you can get to the fun stuff pretty quickly.
Source: Gamespot: Q&A: Dishwasher dev comes clean on XBLA XNA
1 comment:
James was also interviewed on episode 213 of Chatterbox.
http://www.chatterboxgameshow.com/
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