
- Xbox 360 @ IGN review by Erik Brudvig - 6.5 / 10
- Gamespot review by Don Francis - 7.5 / 10
- 1UP.com review by Tom Mc Shea - B-
Xbox 360 Fanboy have uploaded their weekly "XBLA in Brief review of TiQal as well. You can watch that here
"Out initial plan was to port lots of good arcade titles to XBLA. We talked to IP holders of these titles, and persuaded them. We secured these licenses, and finally talked with Microsoft. There they rejected all of our proposals saying, 'We are going to cut down faithful arcade ports.' We felt so frustrated. We wanted to show them that their decision was wrong. So we switched our two most promising projects into retail."Cave are creators of classic scrolling shooters - known mostly for their notorious "Bullet Hell" style games. There is a fairly large fan base for their games out there, and would have made an excellent addition to the Xbox Live Arcade.
Content: Egypt Chess SetSource: Major Nelson
Price: 80 Microsoft Points
Availability: Not available in Japan, Korea
Dash Text: [ESRB: E (Everyone)] Download this brand new 3D chess set and have more fun playing chess! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Content: Mongol Chess Set
Price: 80 Microsoft Points
Availability: Not available in Japan, Korea
Dash Text: [ESRB: E (Everyone)] Download this brand new 3D chess set and have more fun playing chess! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Content: Chessmaster Live Mushrooms Set
Price: 80 Microsoft Points
Availability: Not available in Japan, Korea
Dash Text: [ESRB: E (Everyone)] Edible or not this set represent one of Chessmaster's most unconventional chess sets There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Content: Pyramids Chess Set
Price: 80 Microsoft Points
Availability: Not available in Japan, Korea
Dash Text: [ESRB: E (Everyone)] Download this brand new 3D chess set and have more fun playing chess! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Content: Spheres Chess Set
Price: 80 Microsoft Points
Availability: Not available in Japan, Korea
Dash Text: [ESRB: E (Everyone)] A chess set with nice and warm colors, with lots of appeal for kids who want to learn chess.
Sierra Online, a division of Vivendi Games, is bringing the award-winning card game Lost Cities® exclusively to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system this Spring for 800 Microsoft points.You can check out some images of the game here.
In Lost Cities, players draw from a pool of cards with the goal of amassing the most points and making prosperous expeditions through the various lost cities: the Himalayas, the Brazilian rain forest, the ever-shifting desert sands, ancient volcanoes and the mystifying depths of the Oceans.
Admittedly it’s been on the rumour-mill for a while and quite possibly one of the worst-kept secrets in Introversion’s history, but recent events meant we thought it was time to end the speculation once and for all!Good luck to 'em. You can check out the original game here or download the video through Steam.
Three years on from Darwinia’s release on PC and we are really happy to confirm that we're working with Microsoft to bring both Darwinia, and our next title Multiwinia: Survival of the Flattest, onto the Xbox LIVE® Arcade service.
Due for release in early Autumn 2008, both games will be released under one package called Darwinia+.
When we first started Introversion back in 2001, the idea of developing our games for a console seemed an impossible challenge, and whilst we have built a fantastic community around our PC games, and will continue to support that, it has always been our dream to take the next step and produce a console title.
Multiwinia is the natural conclusion of what we started with Darwinia way back in 2002 and, with the launch of Live Arcade, Microsoft has presented us with a fantastic opportunity to get onto a rung of the console ladder. We're really looking forward to introducing Darwinia+ to a whole new audience. As announced, Multiwinia will also be released separately on the PC.
We’ll be announcing more about Darwinia+ and Multiwinia in the upcoming months, so keep your eyes and ears peeled for more announcements from our end…
If you really want to strip it all down to its barest surface, Braid is an homage to Super Mario Bros. You jump on top of creatures to kill them, big plants pop in and out of pipes, there’s a castle with a flagpole at the end of the world, and so on. Of course, if that were all the game did, it wouldn’t be anything special. In fact, it’d probably be actionable. Braid’s big difference is that you have control over time itself. That lets you rewind your mistakes to prevent death, its first useful feature.
With graphics inspired by the ancient Mayan culture, “TiQal” takes players on an epic journey to save the village of the same name. Players must demolish enemy block walls by matching squares of the same color and building them up to unleash massive combo points and mind-blowing power-ups.
“TiQal” features 120 levels of easy to learn, yet difficult to master gameplay and 14 formidable power-ups, as well as multiplayer support for up to two players. Partner with a friend in the same room or via Xbox LIVE in co-op mode to rescue the village. Players will also enjoy sumptuous graphics and sound effects, as well as an impressive musical score.
At the beginning of the game, players are dealt a number of 'destination' cards showing a pair of cities on the map. These become goals, representing two end-points which players are secretly attempting to connect. Each turn, players collect 'railway car' cards in various colours (including wildcard 'Locomotive' cards), draw additional 'destination' cards, or use railway car cards to claim routes on a map of the United States (that also includes southern portions of Canada) and thereby earn points. The routes are of varying lengths (requiring varying numbers of matching coloured cards), and each discrete route marked on the board can be claimed by only a single player. Longer routes are worth progressively more points than shorter routes, e.g. a route of length four is worth more than two routes of length two.There is also a video explaining how the game works in.. well, a very 1980's fashion here.
The game ends when one player has exhausted or nearly exhausted his or her supply of coloured train pieces. When this occurs, every player then plays one additional turn, after which they each reveal his or her previously hidden 'destination' cards. Additional points are awarded for having successfully completed the routes on the cards, whereas points are subtracted for any incomplete routes. A ten point bonus is awarded to the player who has the longest continuously connected set of routes.
The expansion pack will offer fans hours of additional gameplay with four brand new Hero professions: Bard, Rogue, Ranger and Warlock. Players will adventure with new or existing Heroes to explore an expansive new area on the Southern Map containing more than 25 challenging quests, cast more than 50 new spells and collect more than 40 new magical items as they're immersed into the compelling story of Antharg, the Lord of Plague and brother to the infamous Lord Bane. New monsters, bosses and more will challenge veteran and casual fans alike for hours of compelling entertainment.With the new expansion, Infinite Interactive is allowing fans of the game to name the expansion pack! Just go to Puzzle-Quest.com and enter!
Top Secret File 011: Kris Zimmerman, Voice Director, & Chip Beaman, Voiceover Manager: Top Secret goes on location at the voice recording session of Bionic Commando in Hollywood, California, as we talk to Soundelux VO manager Chip Beaman, and the Voice Director of Bionic Commando, Kris Zimmerman. We find out what it takes to make a game sound great, and explore the mixed past of Capcom voiceovers.Download the episode here or join the RSS feed.
We're all over the map this week: opening the reader mailbag, announcing the winners of the EGM Smash Bros. cover contest, reporting on Capcom's upcoming batch of download games, and enjoying the first week of Smash Brawl.Download the episode here or join the RSS feed.
Show #272: Battlefield: Bad Company, Rainbow Six Vegas 2 and Peter MolyneuxDownload the episode here or join the RSS feed.
Co-host : e
Interview: Karl-Magnus, Battlefield: Bad Company (15:47–27:54)
Interview: Philippe Therien, Rainbow Six Vegas (27:55–42:54)
Interview: Peter Molyneux, Fable 2 (42:56–1:21:55)
Name the game
and more...
“Rocky and Bullwinkle” (Zen Studios Ltd.). And now, here’s something you’ll really like! Based on the highly popular cartoon series of the same name, “Rocky and Bullwinkle” on Xbox LIVE Arcade is a fast and fun party experience packed with over 100 micro-games and decked out in an authentic retro art style. All your favorite characters are coming straight out of Frostbite Falls and into your living room: Rocky, Bullwinkle, Boris, Natasha, Dudley Do-Right and many more. Plus, players with an Xbox LIVE Vision camera can control 25 of these games using fun gestures. Gee whiz, Rock!Check out the new images of Rocky & Bullwinkle here!
“Shotest Shogi” (AI Factory Ltd. and Rubicon Development Ltd.). Experience a new kind of shogi, Japan’s top board game, which encourages complex tactical play and strategic sacrifices. Set in an elegant Japanese room, this beautifully rendered game features 16 challenging artificial intelligence opponents as well as an online multiplayer mode*. For beginners, “Shotest Shogi” on Xbox LIVE Arcade also offers an advanced tutorial that guides and tests players as they progress through the game.Check out the new images of Shotest Shogi here!
“TiQal” (Slapdash Games). An addictive new puzzler, “TiQal” takes players on an epic journey to save an ancient Mayan village. Players demolish enemy block walls by matching squares of the same color and building them up to unleash massive combo points and mind-blowing power-ups. Partner with a friend over local or LIVE* co-op play to rescue the village, while enjoying sumptuous graphics, pulse-pounding sound effects and an awe-inspiring musical score.Check out the new images of TiQal here!
“Wits & Wagers” (Hidden Path Entertainment LLC). Party and trivia fun! Even if trivia isn’t your thing, the first trivia and party game to hit Xbox LIVE Arcade is one in which players can win by making educated guesses, playing the odds or just knowing the interests of other players, whether they are local or online. Break out the Big Button Pad controllers or play couch vs. couch on Xbox LIVE for a trivia party extravaganza.Check out the new images of Wits & Wagers here!
“Assault Heroes” (Sierra Online). Become the only surviving member of an elite special forces unit searching for a secret underground lab. Play the mission alone or fight side-by-side with a friend in the two-player cooperative mode. The winner of IGN’s Xbox LIVE Arcade game of the year for 2006, “Assault Heroes” will be available for 400 Microsoft Points.
“DOOM” (id Software). Originally released in 1993, “DOOM” introduced millions to the white-knuckle excitement of the first-person shooter (FPS). Relive the classic demon-blasting action with up to four players over Xbox LIVE*, complete with 5.1 surround sound and smoother graphics. “Doom” will be available for 400 Microsoft Points.
Metanet plans to release three downloadable expansion packs, each containing about 200 levels, in the months ahead. The first pack will likely contain some easier levels and some co-op multiplayer levels and could hit Xbox Live Marketplace as early as three weeks from now. The second and third packs would follow soon after.
The game started with our squad being dropped off on a string of small islands that quickly revealed themselves as being under enemy control. It wasn't long before we found ourselves under fire from all directions. The game's simple controls made fighting back a breeze. The right analog stick was used to fire our guns, while pulling the right trigger would toss a grenade. The longer you hold the trigger, the further your grenade will go.It's sounding very nice - though I'm a bit worried with the lack of media push for the game compared to Bionic Commando and Street Fighter II HD - lets hope it starts getting more publicity.
This made it much easier to take out soldiers hiding behind sandbags as well as to destroy vehicles. When the going got really tough, one of us would hit the left trigger to unleash an m-crash--an attack that, after a quick animated scene with the soldier who activated it, cleared all the enemies right off the screen.
There are a number of reasons we decided to change the art and here’s the run down of how we came to that decision: As a necessary part of development, we had to outsource a lot of the work to an outside company that based their work off of Udon’s key frames. This company has an excellent reputation and ability as an outside art contractor and we were very impressed with their overall resources and their infrastructure. Without going into the nitty-gritty of it, the art they were producing just wasn’t up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not “good enough.” It just wouldn’t satisfy the quality bar that both Capcom and Street Fighter fans demand.
So, we turned to Udon to help solve this problem. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. This, as some fans actually pointed out, is extremely hard to do. We decided to stick it out and go with that route and unfortunately, it didn’t work out too well.
• 8-man Tournament Mode. This has been especially challenging with the new netcodeView the whole blog post here, complete with viewable changed between characters.
• Both Remixed and Classic music
• Hit Box Display. (Woohoo!)
GS: What were some of the challenges working on the game with XNA?Check out the whole article below.
JS: One of the biggest challenges I had was optimizing performance--namely controlling Garbage Collection. XNA uses managed C#, which has some inherent pitfalls on the Xbox360. However, once you get the hang of how to avoid silly mistakes, it's all gravy.
GS: What were the benefits of using XNA?
JS: In a nutshell, XNA takes all of the ugly stuff out of game development. Things like device initialization, managing the render loop, gamepad management, and the audio engine are all set up for you, so you can get to the fun stuff pretty quickly.
[Max Hoberman's] description in simple terms does the game justice. You control a big red X and move it around the map to plot your path, deciding when to attack enemies and towns, when to attack areas on the map to earn resources, and when to chase after power-ups. The first team to capture a set number of towns wins.
You can track down three resources -- gold, lumber, and rum -- and earn town (defense) or ship (cannon/defense/speed) upgrades by combining them. For power-ups, you can find and use a Whirlpool to drown enemies, a bomb to cause area damage, etc. "It's all about moving your guy around, being in the right position at the right time," says software engineer Peter Carter. "That's really kind of the core of any good strategy game -- being in the right position at the right time...we just took out all the complexity."
Your arsenal begins fairly weak. You'll have your choice of plane and starting weapon, but it won't be enough to handle some of the enemies that come at you as you progress through a level. As you defeat enemies, new weapon options and upgrades scroll down the screen.
Grab the weapon you prefer and put it to use. Each of the variations is effective, from the traditional three-pronged spread shot to the powerful laser. Hold the shoot button and you can charge attacks, though unless you are blasting some of the larger enemies, powering-up attacks tends to be an ineffective strategy.
Ultimately it's your skill at avoiding shots and tapping the shoot button that will determine if you'll make it to the boss at the end of the stage.
Blowing out the game means new and more powerful weapons, interactive and destructible environments, hijackable vehicles, improved level design and a 30% longer experience. Stages have now been added that stray away from the vertical design, creating a path that snakes in all directions. The team has also made the stages more three dimensional in appearance. One area we saw had the heroes riding on a bridge high above water, adding a sense of grandiose perspective. That water, by the way, looks very cool and is quite impressive for an XBLA game.